How should it be used
//Good Situations to use Singletons (not many):
//1.Logging frameworks
//2.Thread recycling pools
/*
* C++ Singleton
* Limitation: Single Threaded Design
* See: http://www.aristeia.com/Papers/DDJ_Jul_Aug_2004_revised.pdf
* For problems associated with locking in multi threaded applications
*
* Limitation:
* If you use this Singleton (A) within a destructor of another Singleton (B)
* This Singleton (A) must be fully constructed before the constructor of (B)
* is called.
*/
class MySingleton
{
private:
// Private Constructor
MySingleton();
// Stop the compiler generating methods of copy the object
MySingleton(MySingleton const& copy); // Not Implemented
MySingleton& operator=(MySingleton const& copy); // Not Implemented
public:
static MySingleton& getInstance()
{
// The only instance
// Guaranteed to be lazy initialized
// Guaranteed that it will be destroyed correctly
static MySingleton instance;
return instance;
}
};
http://stackoverflow.com/questions/86582/singleton-how-should-it-be-used
There's one issue I've never seen mentioned, something I ran into at a previous job. We had C++ singletons that were shared between DLLs, and the usual mechanics of ensuring a single instance of a class just don't work. The problem is that each DLL gets its own set of static variables, along with the EXE. If your get_instance function is inline or part of a static library, each DLL will wind up with its own copy of the "singleton".
The solution is to make sure the singleton code is only defined in one DLL or EXE, or create a singleton manager with those properties to parcel out instances.
The first example isn't thread safe - if two threads call getInstance at the same time, that static is going to be a PITA. Some form of mutex would help.